HOUSE OF FRANKENSTEIN: CONSUMER BEHAVIOUR ANALYSIS

This project involved a comprehensive analysis of the House of Frankenstein, a multi-sensory tourist attraction in Bath, England. Despite its unique concept and historical relevance, the attraction struggled to attract visitors since its opening in July 2021. Our team conducted an on-site visit, performed a situational analysis, explored global expansion possibilities, and developed strategic recommendations to increase footfall and enhance the overall consumer experience.

BROWSE KEY COMPONENTS

RESEARCH & PRELIMINARY ANALYSIS

  • On-Site Evaluation

    Purpose: Gain a firsthand understanding of the visitor journey to identify strengths, weaknesses, and improvement opportunities.

    • Conducted a complete walkthrough of the attraction to document the experience.

    • Collected visual evidence to highlight pain points and areas for enhancement.

  • Market Positioning & Competitor Analysis

    Purpose: Understand House of Frankenstein's standing in the market and identify competitive opportunities.

    • Assessed competing attractions and their unique selling propositions.

    • Identified market trends and gaps that House of Frankenstein could exploit.

STRATEGIC ASSESSMENT

  • SWOT Analysis & Key Insights

    Purpose: Evaluate internal and external factors influencing the attraction’s success.

    • Strengths: Unique multi-sensory experience, historical relevance.

    • Weaknesses: Broken user experience, unclear brand positioning.

    • Opportunities: Expansion into new markets, diversification of experiences.

    • Threats: Strong competition, limited marketing visibility.

    Outcome: Identified critical areas needing improvement and growth opportunities.

  • Consumer Behavior Analysis

    Purpose: Understand visitor expectations and preferences to tailor strategies.

    • Conducted surveys and analyzed visitor feedback.

    • Applied consumer behavior theories to align attraction experiences with target audience needs.

STRATEGY DEVELOPMENT

  • Enhancing the Consumer Experience

    Purpose: Improve visitor engagement and satisfaction through sensory and interactive experiences.

    • Proposed incorporating VR elements and interactive exhibits.

    • Recommended implementing feedback systems to gather ongoing visitor insights.

  • Brand Positioning & Marketing Strategies

    Purpose: Strengthen brand identity and visibility in the market.

    • Developed a cohesive brand story to unify messaging.

    • Proposed leveraging influencer partnerships and user-generated content for organic reach.

  • Global Market Expansion Assessment

    Purpose: Identify and analyze potential international markets for expansion.

    • Conducted a thorough market assessment for Geneva, Switzerland, based on historical relevance, target audience, and competitive landscape.

    • Evaluated potential impact and fit for House of Frankenstein’s brand.

  • Data Gathering & Analysis Techniques

    Purpose: Collect and analyze data to support strategic recommendations.

    • Utilized surveys, observational studies, and industry reports to gather data.

    • Applied statistical methods and consumer theories to extract actionable insights.

DATA COLLECTION

SOLUTIONS

  • Key Issues & Solutions Identified

    • Problem: Broken user experience → Solution: Enhance sensory marketing and implement VR experiences.

    • Problem: Confused brand identity → Solution: Develop a cohesive brand narrative.

    • Problem: Low visibility → Solution: Introduce influencer marketing and pop-up exhibitions.

  • Opportunities for Growth

    • Suggested diversification of offerings (VR experiences, themed pop-up events).

    • Highlighted potential international expansion opportunities with market research insights.